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v2.0

Frozen Trail - 2.0 Update

Released

PC · PlayStation · Xbox

Frozen Trail - 2.0 Update is now live for ARC Raiders. Highlights include New Map - Pendola Pass, New Map Conditions - Frigate & Redirection, New Enemies - Bully, Skulker, Hydra, New Weapons - Bantam & Stiletto, and Amplified Weapons.

Added21

  • New Map - Pendola Pass

  • New Map Conditions - Frigate & Redirection

  • New Enemies - Bully, Skulker, Hydra

  • New Weapons - Bantam & Stiletto

  • Amplified Weapons

  • New Items - Grappling Hook, Basic & Advanced Cameras, Tether Launcher, Yank Grenade, Mountaineer's Detector, Banjo & Harmonica

  • The Outpost, including a new Research Bench

  • Lootable "Design" items that unlock craftable Outpost furniture

  • Quest System improvements, 22 new quests added

  • New Reward Pass system

  • Weapon Stencils

  • Collector DLC is available now

  • Added animations to show the player interacting with their map and inventory.

  • Added mouth animation for when players are talking in proximity chat.

  • Added new contextual character animations; like exhaustion when running out of breath for a while and brushing off dust after sliding.

  • Added fire status effect visuals for ARC drones.

  • Added more variations to metal groan sound effects to improve environmental ambience.

  • Added missing sound effects to the Snap Hook for attaching, detaching, and rope movement to improve audio feedback.

  • Added an Emissive Toggle for backpacks with light sources. That means you can now turn off the lights from your favorite backpacks to go full stealth mode.

  • Added more contextual Ping information for ARC and various objects.

  • Added Scrambling. Sprinting at steep slopes will allow you to scramble up them for a short time.

Changed60

  • Revamped Skill Tree

  • Updated default gamepad mapping

  • Reworked Map Selection screen, including visual and usability improvements

  • Max Stash Size increased by 2 new levels (328 Max without Expedition bonuses)

  • Knockback animations now align with the actual direction you're pushed in.

  • Additional animation polish and tweaks.

  • Adjusted the multi-target laser from the Vaporizer to give players a clearer window for dodging with fast traversal and dodge mechanics.

  • Moved higher tier loot from the armor pieces of the legs to the legs pieces for Queen and Matriarch.

  • Improved AI sight handling to prevent rare detection errors in enemy awareness.

  • The Matriarch can once again use all of its ranged attacks.

  • Rebalanced physical force effects against certain ARC enemies.

  • Adjusted how character sounds are occluded by walls and obstacles for more natural audio positioning.

  • Updated the sound for Skill Tree unlocks and added a hold-interaction audio cue in the UI.

  • Improved the quality of the Raider Voice model, providing a higher fidelity of voice conversion.

  • Updated Celeste's appearance.

  • The Zenith Outfit now has all of its intended toggles. Players who own the outfit will receive the missing toggles shortly.

  • Reworked the explosive damage formula for ARC. In practice this means that explosive weapons like the Hullcracker will deal over 50% more damage against armor plates but around 30% less damage against more fragile parts.

  • Made certain changes to skills that were in the previous Skill Tree iteration to fit them better within the new one:

  • Stamina gained from Fight or Flight increased by ~25% per level.

  • Stubborn Mule stamina regen values increased by ~33%.

  • Increase Back on Your Feet healing from 30 to 40.

  • The Stash can be upgraded further, by two tiers. The new maximum (without Expedition rewards or acquired Nomadic Envoy space) is 328 slots.

  • You can now drop loot to the ground directly from containers

  • You can no longer sprint-climb ladders when exhausted

  • Addressed some instances where vaulting onto destroyed ARC parts or other movable surfaces could unexpectedly launch or shove the player.

  • Weapon slot weight reduction now applies only to the loadout; other containers and sub-containers are unaffected.

  • You can now open the map while downed.

  • Improved hit registration when shooting while on top of ARC.

  • Heavy Shield: reduced durability decay from 0.20 to 0.15 and decreased movement penalty while equipped from 15% to 10%.

  • You now automatically enter a sliding state after tumbling for too long.

  • Increased Flame Spray range to better match its visual effect and improve usability.

  • Ziplines now break when intersecting something after being placed.

  • Reduced Snap Hook range from 20m to 18m, increased durability consumption from 2% to 4% per use, and raised power cost from 50 to 60.

  • Updated Anvil's rarity from Green to Blue.

  • The Anvil Splitter is no longer usable as a mod, and it has now become an improved upgrade option for the Amplified Anvil. We have also removed the Tech Mod slot from the Anvil to reflect this. The item itself should no longer drop, but will remain in the game for a while, allowing…

  • The Hullcracker will no longer appear incomplete when inspected in the menu.

  • Improved alignment of Doorblockers (now vertical) for small side-sliding-doors.

  • Improved texture quality on several maps, resolving blocky and inconsistent visuals.

  • Some areas on the edges of maps are darker than intended.

  • Adjusted lighting on Blue Gate, refining exposure, color grading, and atmosphere.

  • Restored ray-traced lighting on boarded window shutters in Buried City.

  • As we've mentioned during our latest Q&A, we will be testing out a Dynamic Loot Zone system, currently exclusive to Pendola Pass. The intent is to make the loot values of certain areas vary from raid to raid, thus making "routes" less predictable and scavenging more dynamic. An important…

  • Increased overall loot value on Riven Tides by approximately 15%.

  • Implemented various optimizations related to memory usage, general performance and stability.

  • Optimized character customization replication, fixing a bug where different players could sometimes see different outfits.

  • Reduced memory usage for enemies to improve stability and performance in busy encounters.

  • Upgraded to AMD FSR version 4.1.1.

  • Trader offers have been updated:

  • Celeste now trades new materials used in crafting furniture and newly introduced gameplay items.

  • Tian Wen will no longer sell Anvil and Hullcracker offers. They will, instead, be part of the weekly Nomadic Envoys rotation.

  • Launcher Ammo and Energy Clips have a daily purchase limit.

  • Shani's offers are now Coin based and include Cameras, Light Sticks and other social items.

  • Apollo has had a set of Epic Augments added to the offers.

  • Living up to their reputation, the Nomadic Envoys have allowed Ermal to go back on the trail and have, instead, brought in Cassio, who will continue to trade for valuables, but also ask friendly Raiders for help with certain quests.

  • Completing quests and quest objectives now grants XP. Added XP as a visible reward in quest descriptions and on quest completion; XP is now shown alongside other rewards when claiming a completed quest.

  • Multiple older quests have been updated to require taking photos with the new camera to complete objectives that mentioned taking photos of something in the world.(The League, Reduced to Rubble, Life of a Pharmacist, Battening Down, Groundbreaking)

  • Updated quest list sorting, making progression easier to follow.

  • Emote and Quick Wheels respond to mouse input more smoothly.

  • End-of-round screen now previews milestone progress and rewards earned this round, and milestone updates are shown in the in-round log.

  • Store panels now scroll when content exceeds the screen and fixed an issue where the last toggle could be blocked and not selectable.

Fixed24

  • Fixed an issue where, after reconnecting and being revived, your character could jitter and display broken animations while moving.

  • Fixed an issue where you could get stuck on small obstacles when sliding.

  • Fixed an issue where players kept some items in their hands during the knockout animation or during some interactions.

  • Fixed an issue where some weapon sounds could fail to play.

  • Fixed an issue where items were appearing outside their intended areas or containers. These items will now only be available within their designated locations.

  • Fixed an unintended behavior where the Jupiter's damage would propagate twice to ARC parts behind its intended target. As a result, the Jupiter is now stronger against armor, but slightly weaker against weak spots.

  • Fixed an issue where the Dolabra would not destroy the yellow weak points inside the Harvester.

  • Fixed an issue where weapons picked up from the ground appeared without their attached parts.

  • Fixed areas on several maps where players could get stuck on terrain while in a Downed state.

  • Fixed some spots on Blue Gate where players could get stuck.

  • Fixed the Hospital Roof not being climbable.

  • Fixed a lighting issue in Buried City where illumination bled into an interior space.

  • Fixed some spots where environmental objects could float unintentionally.

  • Fixed a crash that could occur when changing graphics settings.

  • Fixed party join not working sometimes when accepting game invites on XBOX.

  • Fixed an issue related to in-game Voice Chat not working in certain instances, particularly for PS5 and XBOX players.

  • Fixed an issue where long lists could disappear while scrolling in the Settings menu.

  • Fix issue where the Nomadic Trader offers could appear when using the Acquire Resources menu.

  • Fixed an issue where learning certain recipes displayed an incorrect "unknown not installed" message instead of a proper unlock notification, including Snap Hook, Blaze Grenade, and Crash Mat.

  • Fixed formatting and text display for in-round daily quest notifications.

  • Fixed issue where not all data from a round would reliably show up in the End of Round Map screen.

  • Fixed a bug where closing the Inventory during matchmaking could disable gamepad navigation until switching screens.

  • Fixed an issue where burning visual effects could remain stuck on other players after the effect had ended.

  • Fixed an issue that could cause terrain textures to appear as blocky or mismatched squares on some maps when using higher graphics presets.

Removed1

  • "Solo vs. Squads" is no longer available in the matchmaking options.

ARC Raiders Frozen Trail - 2.0 Update (version 2.0) is live for PC, PlayStation, and Xbox.

This update includes 21 additions, 60 changes, 24 fixes and 1 removal. Highlights include New Map - Pendola Pass; New Map Conditions - Frigate & Redirection; New Enemies - Bully, Skulker, Hydra; New Weapons - Bantam & Stiletto; Amplified Weapons.