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v2.3.0

Live Update 2.3.0

Released

PC · PlayStation · Xbox

Live Update 2.3.0 is now live for ARC Raiders. The update covers 9 additions, 44 changes, 35 fixes and 1 removal.

Added9

  • Added new visual hatches to make it easier to see how far the Frigate puzzle has progressed.

  • Added clearer audio cues on the Frigate’s power core vents and hatches to better signal progression, completion, and destruction states.

  • Added sound effects when picking up and placing furniture in the Outpost, including when returning furniture to its original slot.

  • Added Color Push and Black & White filters to the advanced Camera.

  • Added a workaround that mitigates a ray tracing related GPU crash on AMD RX 7000 series GPUs.

  • Added animated transitions and a subtle glint effect to collection items in menus to improve visual feedback.

  • Added a camera bob option in Gameplay settings.

  • Added a “Times Revived By A Stranger” stat to the Codex player stats page.

  • Added missing downwash visual effects when the Ballistic Gondola takes off.

Changed44

  • Adjusted loot distribution in the Emperor. Containers near the entrance now yield lower-tier rewards, with higher-tier loot placed deeper inside.

  • Improved the way ARC move when they are close to the borders of the map.

  • Adjusted Vaporizer debris so they no longer fly away or jitter; responses now better match their weight and size.

  • Minor animation adjustment to the Bull Rush skill’s camera animation on hit.

  • Refined audio for Outpost crafting, placement, progress, and removal.

  • Increased Heavy Shield base charge value from 80 to 90.

  • When on or near the Frigate, pings now mark the exact location instead of labeling the Frigate.

  • Expanded on the exploit prevention feature used in locked rooms to provide a more fair experience inside the Emperor.

  • Blocked placing barricade kits where they intersect with solid walls or in spaces that are too tight.

  • Tweaked killboxes at the top of the compactor inside the Emperor in Pendola Pass to eliminate some scenarios where players would be unfairly killed.

  • You can now ping the Frigate from long range while it is entering the area.

  • Adjusted loot distribution so areas further in have a higher chance of higher-tier rewards;

  • Updated the cargo gate to a newer version.

  • Increased Flame Spray damage to 13/s (from 10/s) and reduced durability drain by 50%.

  • The Firefly Burner now activates on impact when thrown, traveling while leaving a trail of fire before exploding after about 3 seconds. Previously, it had to be shot to vent fire.

  • You can now use Adrenaline Shot even at max stamina. Its effect no longer stacks; using another Adrenaline Shot refreshes the duration.

  • Dolabra, Bobcat, Equalizer, Jupiter, Tempest, and Vulcano blueprints can now drop in any major map condition. Slightly lowered the drop chance of that pool to account for the increased value.

  • Reduced the drop chance of the Emperor Key blueprint from Redirection pods, and added a small chance to find ARC parts and high-tier ARC loot to compensate.

  • Tether items now affect players swinging from the grappling hook.

  • Grappling hook now reattaches to debris when its target breaks apart, improving reliability when grappling destroyed ARC parts.

  • Refined the film grain texture on the Classic Film filter.

  • Reduced depth-of-field blur on the Basic Camera to make selfies clearer.

  • Improved the placement of some containers inside the Storm Huts of Pendola Pass, which also fixes an issue with one of them where a Medical Bag could be interacted with through a wall.

  • Updated FidelityFX Super Resolution (FSR) plugin to version 4.1.1.

  • Reduced audio memory usage on Xbox Series S to improve stability and mitigate out-of-memory crashes, particularly when navigating around the Frigate.

  • Reduced memory usage for the Frigate to address rare crashes when exploring its cargo hold with larger groups.

  • Improved stability when exploring the Frigate, reducing the chance of crashes.

  • We will be disabling the Expedition Vault and you will receive Bronze Statuettes as compensation for the purchased slots. Everything you had in the Vault will be moved to your stash.

  • Camera HUD now extends to the edges of widescreen displays for a cleaner full-screen view.

  • The End of Round screen now correctly shows attached Weapon Mods and applied Stencils; tooltips correctly display applied Stencil info.

  • Unified On/Off toggle order in outfit customization: ON now appears first and OFF last across all items.

  • Updated the Basic and Advanced Camera tooltips to clarify where saved photos can be viewed in the Codex.

  • Improved framing of Outpost furniture icons for clearer previews.

  • When placing furniture in the Outpost, camera cycling now skips views that don’t show a compatible slot for the selected item.

  • Improved the Reward Pass upgrade screen: standardized panel heights, adjusted padding, and capitalized "Includes:"; list items are larger to better support longer translations.

  • Updated the Reward Pass screen: improved the Feats panel layout, renamed Daily Feats to Feats and Weekly Bonus to Milestones, and refined timers for better readability.

  • In the Amplification tree, branch points now list the specific amplifications they would block in the tooltip, replacing the generic exclusivity message.

  • The Amplify button in the Weapon Bench upgrade tab now shows its keybind when using keyboard and mouse.

  • Resolved cases where the yellow dot on the Projects tab persisted after checking or starting projects.

  • Reordered the Workshop subnavigation to match the tile order, placing Basic Workbench immediately after Scrappy.

  • Improved volumetric smoke visuals by reducing jitter and ensuring effects align more accurately with smoke density, resulting in more stable and coherent VFX

  • Improvements to skin shading.

  • Improved one of our ambient occlusion techniques that should significantly reduce ghosting and flickering of ambient occlusion in some areas

  • Improved lighting on Frigates by preserving global illumination to prevent overly dark interiors.

Fixed35

  • Fixed a case where rolling enemies would continue to lay tracks after they died.

  • Fixed an issue where players could stand on the Skulker indefinitely.

  • Fixed missing collision on the Frigate that allowed players to enter or hide inside geometry, and prevented players getting stuck on the wings.

  • Fixed an issue where magazines did not eject during reloads on Bettina, Bobcat, and Kettle.

  • Fixed an issue where cloth would not simulate correctly.

  • Fixed an issue where downed Raiders continued to lose health after entering the Ballistic Gondola.

  • Fixed an issue where heavy landings weren’t being triggered correctly when dodgerolling or when already in a heavy landing.

  • and where retriggering a heavy landing during a Dodge Roll could negate fall damage; heavy landings now trigger correctly while rolling.

  • Fixed an issue where Scrappy would rotate in the Outpost outside of customization.

  • Fixed an issue where Scrappy would not appear in the Outpost until entering the Workshop or customization.

  • Fixed an issue where mines could be placed on dismantling barricades, causing them to float in midair.

  • Fixed an issue where fire from Flame Spray could pass through a wall.

  • Fixed inverted drop rates for furniture Designs; rarer items now drop less frequently.

  • Fixed an issue where the Grappling Hook could not be used inside the Matriarch’s shield while it was active.

  • Fixed an issue where the Grappling Hook could launch players at extreme speeds or into the air when the line snagged on geometry, reducing unintended launches and falls.

  • Fixed an issue where reeling an ARC with the Grappling Hook while the rope was wrapped around an obstacle pulled it toward the player instead of the wrap point; targets now reel toward the rope as intended, preventing unintended high‑speed launches.

  • Fixed an issue that allowed reeling in the Grappling Hook while firing was blocked, which could also corrupt the animation during a Dodge Roll.

  • Fixed a bug where the hand animation could get stuck after swapping from a thrown Grappling Hook to another item.

  • Fixed an issue where entering a zipline from the ground would not move the character upward, making attachments behave oddly. Characters now move upward correctly on entry.

  • Fixed an issue where the Zipline preview cable could disappear when aiming at very long distances.

  • Fixed multiple collision issues around the fallen Emperor in Pendola Pass to reduce getting stuck, missing collisions, and unintended out-of-bounds access.

  • Fixed an issue where players could sometimes clip through the gondola extraction on Pendola Pass.

  • Fixed missing ceiling collision in the Fallen Emperor on Pendola Pass that allowed players to leave the playable space.

  • Fixed an issue with an ammo box in Pendola Pass not being interactable.

  • Fixed an issue on Spaceport where players could get stuck when trying to pass through a small fence gap.

  • Fixed various locations on Stella Montis where players could get stuck.

  • Fixed an issue where Daily Quests did not refresh in the menus after they expired.

  • Fixed an issue that could cause players to get stuck in the tunnel sequence after finishing a round; a failsafe now returns you to the front end if the end-of-round survey screen fails to load.

  • Fixed a rare crash that could occur while using voice chat, improving overall voice chat stability.

  • Fixed an issue where the HUD did not show the correct controller input hint for the Raider Tool and melee; it now displays the appropriate icon and Hold indicator based on your binding.

  • Fixed an issue where the mouse cursor could become confined to a small area after using the radial wheel with a controller, causing restricted cursor movement in inventory and looting interfaces when switching between mouse and controller.

  • Fixed an issue where the health bar could display a healing preview while downed.

  • Fixed an issue where the selected Codex entry could be cut off in the sidebar; the selected entry now remains visible when scrolling.

  • Fixed an issue where the Codex entry for “Bilguun’s Hideout” did not unlock after visiting it on Spaceport.

  • Fixed a camera issue at the Workshop Bench slot near the Outpost door that caused the view to clip through the wall.

Removed1

  • Removed chairs in a shelter that could block looting due to collision issues.

ARC Raiders Live Update 2.3.0 (version 2.3.0) is live across supported platforms.

This update includes 9 additions, 44 changes, 35 fixes and 1 removal. It brings the Noxious Set and the Soul's Offering player project, along with fixes for the Frigate, the Grappling Hook and Pendola Pass.