
v2.3.0
Live Update 2.3.0
Released
PC · PlayStation · Xbox
Live Update 2.3.0 is now live for ARC Raiders. The update covers 9 additions, 44 changes, 35 fixes and 1 removal.
Added9
Added new visual hatches to make it easier to see how far the Frigate puzzle has progressed.
Added clearer audio cues on the Frigate’s power core vents and hatches to better signal progression, completion, and destruction states.
Added sound effects when picking up and placing furniture in the Outpost, including when returning furniture to its original slot.
Added Color Push and Black & White filters to the advanced Camera.
Added a workaround that mitigates a ray tracing related GPU crash on AMD RX 7000 series GPUs.
Added animated transitions and a subtle glint effect to collection items in menus to improve visual feedback.
Added a camera bob option in Gameplay settings.
Added a “Times Revived By A Stranger” stat to the Codex player stats page.
Added missing downwash visual effects when the Ballistic Gondola takes off.
Changed44
Adjusted loot distribution in the Emperor. Containers near the entrance now yield lower-tier rewards, with higher-tier loot placed deeper inside.
Improved the way ARC move when they are close to the borders of the map.
Adjusted Vaporizer debris so they no longer fly away or jitter; responses now better match their weight and size.
Minor animation adjustment to the Bull Rush skill’s camera animation on hit.
Refined audio for Outpost crafting, placement, progress, and removal.
Increased Heavy Shield base charge value from 80 to 90.
When on or near the Frigate, pings now mark the exact location instead of labeling the Frigate.
Expanded on the exploit prevention feature used in locked rooms to provide a more fair experience inside the Emperor.
Blocked placing barricade kits where they intersect with solid walls or in spaces that are too tight.
Tweaked killboxes at the top of the compactor inside the Emperor in Pendola Pass to eliminate some scenarios where players would be unfairly killed.
You can now ping the Frigate from long range while it is entering the area.
Adjusted loot distribution so areas further in have a higher chance of higher-tier rewards;
Updated the cargo gate to a newer version.
Increased Flame Spray damage to 13/s (from 10/s) and reduced durability drain by 50%.
The Firefly Burner now activates on impact when thrown, traveling while leaving a trail of fire before exploding after about 3 seconds. Previously, it had to be shot to vent fire.
You can now use Adrenaline Shot even at max stamina. Its effect no longer stacks; using another Adrenaline Shot refreshes the duration.
Dolabra, Bobcat, Equalizer, Jupiter, Tempest, and Vulcano blueprints can now drop in any major map condition. Slightly lowered the drop chance of that pool to account for the increased value.
Reduced the drop chance of the Emperor Key blueprint from Redirection pods, and added a small chance to find ARC parts and high-tier ARC loot to compensate.
Tether items now affect players swinging from the grappling hook.
Grappling hook now reattaches to debris when its target breaks apart, improving reliability when grappling destroyed ARC parts.
Refined the film grain texture on the Classic Film filter.
Reduced depth-of-field blur on the Basic Camera to make selfies clearer.
Improved the placement of some containers inside the Storm Huts of Pendola Pass, which also fixes an issue with one of them where a Medical Bag could be interacted with through a wall.
Updated FidelityFX Super Resolution (FSR) plugin to version 4.1.1.
Reduced audio memory usage on Xbox Series S to improve stability and mitigate out-of-memory crashes, particularly when navigating around the Frigate.
Reduced memory usage for the Frigate to address rare crashes when exploring its cargo hold with larger groups.
Improved stability when exploring the Frigate, reducing the chance of crashes.
We will be disabling the Expedition Vault and you will receive Bronze Statuettes as compensation for the purchased slots. Everything you had in the Vault will be moved to your stash.
Camera HUD now extends to the edges of widescreen displays for a cleaner full-screen view.
The End of Round screen now correctly shows attached Weapon Mods and applied Stencils; tooltips correctly display applied Stencil info.
Unified On/Off toggle order in outfit customization: ON now appears first and OFF last across all items.
Updated the Basic and Advanced Camera tooltips to clarify where saved photos can be viewed in the Codex.
Improved framing of Outpost furniture icons for clearer previews.
When placing furniture in the Outpost, camera cycling now skips views that don’t show a compatible slot for the selected item.
Improved the Reward Pass upgrade screen: standardized panel heights, adjusted padding, and capitalized "Includes:"; list items are larger to better support longer translations.
Updated the Reward Pass screen: improved the Feats panel layout, renamed Daily Feats to Feats and Weekly Bonus to Milestones, and refined timers for better readability.
In the Amplification tree, branch points now list the specific amplifications they would block in the tooltip, replacing the generic exclusivity message.
The Amplify button in the Weapon Bench upgrade tab now shows its keybind when using keyboard and mouse.
Resolved cases where the yellow dot on the Projects tab persisted after checking or starting projects.
Reordered the Workshop subnavigation to match the tile order, placing Basic Workbench immediately after Scrappy.
Improved volumetric smoke visuals by reducing jitter and ensuring effects align more accurately with smoke density, resulting in more stable and coherent VFX
Improvements to skin shading.
Improved one of our ambient occlusion techniques that should significantly reduce ghosting and flickering of ambient occlusion in some areas
Improved lighting on Frigates by preserving global illumination to prevent overly dark interiors.
Fixed35
Fixed a case where rolling enemies would continue to lay tracks after they died.
Fixed an issue where players could stand on the Skulker indefinitely.
Fixed missing collision on the Frigate that allowed players to enter or hide inside geometry, and prevented players getting stuck on the wings.
Fixed an issue where magazines did not eject during reloads on Bettina, Bobcat, and Kettle.
Fixed an issue where cloth would not simulate correctly.
Fixed an issue where downed Raiders continued to lose health after entering the Ballistic Gondola.
Fixed an issue where heavy landings weren’t being triggered correctly when dodgerolling or when already in a heavy landing.
and where retriggering a heavy landing during a Dodge Roll could negate fall damage; heavy landings now trigger correctly while rolling.
Fixed an issue where Scrappy would rotate in the Outpost outside of customization.
Fixed an issue where Scrappy would not appear in the Outpost until entering the Workshop or customization.
Fixed an issue where mines could be placed on dismantling barricades, causing them to float in midair.
Fixed an issue where fire from Flame Spray could pass through a wall.
Fixed inverted drop rates for furniture Designs; rarer items now drop less frequently.
Fixed an issue where the Grappling Hook could not be used inside the Matriarch’s shield while it was active.
Fixed an issue where the Grappling Hook could launch players at extreme speeds or into the air when the line snagged on geometry, reducing unintended launches and falls.
Fixed an issue where reeling an ARC with the Grappling Hook while the rope was wrapped around an obstacle pulled it toward the player instead of the wrap point; targets now reel toward the rope as intended, preventing unintended high‑speed launches.
Fixed an issue that allowed reeling in the Grappling Hook while firing was blocked, which could also corrupt the animation during a Dodge Roll.
Fixed a bug where the hand animation could get stuck after swapping from a thrown Grappling Hook to another item.
Fixed an issue where entering a zipline from the ground would not move the character upward, making attachments behave oddly. Characters now move upward correctly on entry.
Fixed an issue where the Zipline preview cable could disappear when aiming at very long distances.
Fixed multiple collision issues around the fallen Emperor in Pendola Pass to reduce getting stuck, missing collisions, and unintended out-of-bounds access.
Fixed an issue where players could sometimes clip through the gondola extraction on Pendola Pass.
Fixed missing ceiling collision in the Fallen Emperor on Pendola Pass that allowed players to leave the playable space.
Fixed an issue with an ammo box in Pendola Pass not being interactable.
Fixed an issue on Spaceport where players could get stuck when trying to pass through a small fence gap.
Fixed various locations on Stella Montis where players could get stuck.
Fixed an issue where Daily Quests did not refresh in the menus after they expired.
Fixed an issue that could cause players to get stuck in the tunnel sequence after finishing a round; a failsafe now returns you to the front end if the end-of-round survey screen fails to load.
Fixed a rare crash that could occur while using voice chat, improving overall voice chat stability.
Fixed an issue where the HUD did not show the correct controller input hint for the Raider Tool and melee; it now displays the appropriate icon and Hold indicator based on your binding.
Fixed an issue where the mouse cursor could become confined to a small area after using the radial wheel with a controller, causing restricted cursor movement in inventory and looting interfaces when switching between mouse and controller.
Fixed an issue where the health bar could display a healing preview while downed.
Fixed an issue where the selected Codex entry could be cut off in the sidebar; the selected entry now remains visible when scrolling.
Fixed an issue where the Codex entry for “Bilguun’s Hideout” did not unlock after visiting it on Spaceport.
Fixed a camera issue at the Workshop Bench slot near the Outpost door that caused the view to clip through the wall.
Removed1
Removed chairs in a shelter that could block looting due to collision issues.

