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v2.1.0

Store Update 2.1.0

Released

PC · PlayStation · Xbox

Store Update 2.1.0 is now live for ARC Raiders. The update covers 4 additions, 28 changes and 29 fixes.

Added4

  • Added clearer visual and audio feedback when melee hits land on weak points, making successful strikes easier to recognize.

  • Added sound effects to the Cowboy emote.

  • Added a new indicator and seen-state tracking for weapon stencils in the customization screen, making newly acquired stencils easier to spot and manage.

  • Added an orange indicator to the Outpost tab when a project step is completed, making new updates easier to spot.

Changed28

  • Character animations will now have a short cooldown before they swap sides on repeated shoulder swapping.

  • Reduced overly loud footstep sounds when outdoors and balanced footstep volume across different surfaces.

  • Made several more subtle audio improvements and additions.

  • Frigate hatches now inflict burning damage over time when they open.

  • Smoothed collision on Frigate cargo to prevent getting stuck on curved surfaces.

  • The Frigate cargo drop has been adjusted to prevent unintended knockouts.

  • The missing Zenith Outfit toggles will be granted to all players that have completed their fifth Expedition.

  • Equipped weapon stencils now display their rarity in the weapon tooltip.

  • Mobile-Fire Grip Fittings now correctly require Skulker Targeters to research, instead of Skulker Drivers.

  • Stamina-restoring consumables can no longer be used while the Sprinting on Fumes cooldown is active.

  • Made it easier to vault onto ledges and roofs when using the Grappling Hook, especially on Pendola Pass. Auto-vault now triggers more reliably at the top of rope climbs, and ending a swing on walkable ground is more consistent.

  • The Grappling Hook rope now wraps around geometry while the hook is in flight.

  • Adjusted spawns during Frigate rounds to avoid starting too far from the action under certain circumstances.

  • Improved vaulting and traversal on rocky terrain to reduce unintended sliding after climbing.

  • Improved lighting and reflections in Frigate areas and on Dam Battlegrounds to reduce visual artifacts and improve performance.

  • Improved shelter door interactions to prevent players from being squeezed when opening them, with more space provided next to the door.

  • Polished terrain and collision on Pendola Pass - fixed gaps, clipping, and hard-to-traverse spots, reduced visual pop-in, and blocked unintended areas.

  • Polished Pendola Pass with collision and visual fixes, corrected footstep and impact sounds on station canopies, and improved VFX culling to prevent effects showing through surfaces.

  • Adjusted interior snow and terrain blending to prevent landscape from clipping into buildings.

  • Adjusted night lighting to be darker with reduced visibility.

  • Adjusted ARC Frigate cargo drop points in Pendola Pass to improve accessibility and prevent clipping.

  • Cinematics for “Sizing Things Up” correctly play after quest completion.

  • Reduced memory usage to improve stability on Spaceport, Buried City, and Dam Battlegrounds, with particular benefits on Xbox Series S.

  • Extended compass and map visibility distance for Gondola markers from 120 to 175 meters.

  • Improved placement of pings on the Skulker and Bully when marked from long range.

  • In the Weapon Amplification tree, hovering or focusing an upgrade now highlights the path to that node, unless it’s blocked.

  • Polished the Reward Pass completion screen: updated button labels, fixed an incorrect premium icon on non-upgrade buttons, and adjusted layout to prevent image cropping and text overflow.

  • The Reward Pass details screen now shows the name of the active pass.

Fixed29

  • Fixed an issue where character models would sometimes appear enlarged.

  • Fixed an issue where vaulting onto destroyed ARC parts could launch you or debris into the air; vaults on Matriarch, Vaporizer, Hydra, and Firefly remains are now stable.

  • Fixed an issue where shoulder swapping repeatedly could make footsteps audio not play.

  • Fixed unintended interactions between throwables and certain doors on the Emperor.

  • Fixed an issue where the Broad Shoulders skill did not activate on spawn, preventing sprinting despite being within the increased carry limit; inventory weight now updates correctly after loading in.

  • Fixed an issue where the Field Repair skill could fail to work after unlocking it if you had already played a round in the same session. Restarting is no longer required for it to take effect.

  • Fixed an issue where the camera would shake violently when another player or vegetation came between the player and the camera while firing.

  • Fixed an issue where weight values would initially be calculated incorrectly after loading into a round.

  • Fixed an issue where Fight or Flight would incorrectly bypass the penalty from Sprinting on Fumes.

  • Fixed several issues that occurred when the Grappling Hook let players swing from objects too light to hold their weight.

  • Fixed an issue where the Grappling Hook could detach when tethered to fast‑moving objects like the Ballistic Gondola, causing the line to break during lift‑off.

  • Fixed an issue where Grappling Hooks and Tether Launchers would not release when the player was downed by fall damage.

  • Fixed an issue where Grappling Hooks and Tether Launchers with 0 durability would be destroyed instead of broken.

  • Fixed world props in a tunnel sometimes disappearing when viewed from above.

  • Fixed several collision and clipping issues, gaps, and stuck spots across several maps.

  • Fixed an issue where players could be eliminated despite being inside the Gondola and extracting.

  • Fixed a traversal spot in the Railyard on Pendola Pass where you couldn’t jump up or auto step up as expected.

  • Fixed quest objective progress bars displaying incorrectly whilst in Speranza.

  • Fixed an issue where visiting loot‑icon areas in Pendola Pass did not count toward the “Picking Up the Pieces” quest objective.

  • Fixed a bug where spectating could fail to show your squadmates’ HUD info, making it appear they had no Shield.

  • Fixed an issue where the Reward Pass would not progress correctly. The End-Of-Round Reward Pass screen no longer mistakenly counts milestones from previous rounds.

  • Fixed the Reward Pass tile overstating completed levels and aligned the completion icon and “Completed” label.

  • Fixed an issue where Outpost module recipes would remain in the tracker after installing.

  • Fixed an issue where leaving Customization in the Outpost could leave the view out of focus.

  • Fixed an issue where exiting decorating in a module room returned you to the base room instead of the room you were editing.

  • Fixed an issue where the Field Salvaging skill could fail to display the right items if unlocked after playing a round in the same session.

  • Fixed an issue where camera movement could be prevented if Field Salvaging or Field Repair were interrupted.

  • Fixed a bug where End of Round inventory weight and max loadout weight did not reflect character skills like Reduced Weapon Encumbrance or Max Carry Weight.

  • Fixed issue where the Semi-Auto Amplification for the Hairpin did not deal reduced headshot damage.

ARC Raiders Store Update 2.1.0 (version 2.1.0) is live across supported platforms.

This update includes 4 additions, 28 changes and 29 fixes. Highlights include Fixed an issue where character models would sometimes appear enlarged; Fixed an issue where vaulting onto destroyed ARC parts could launch you or debris into the air; vaults on Matriarch, Vaporizer, Hydra, and Firefly remains are now stable; Character animations will now have a short cooldown before they swap sides on repeated shoulder swapping.